i am confident about the walk, how it moves and with each step the body lifts slightly and the head gives a little bob. Unfortunately the hands and arm, when capturing have seem to have lost a couple of frames, so the arms seem to jolt when moving, apart from that, im happy with it.
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Friday, 4 May 2012
walk cycle
i am confident about the walk, how it moves and with each step the body lifts slightly and the head gives a little bob. Unfortunately the hands and arm, when capturing have seem to have lost a couple of frames, so the arms seem to jolt when moving, apart from that, im happy with it.
Shuttle cock
Unfortunate, i have noticed the shuttle cock's landing doesn't fully touch the ground, this is because i am still trying to get to grips with the tranlate tool (t). and the rotate tool (r).
bowling ball 2
uncompressed file, i've redone the sequence, feeling this one works better than the previous.
Thursday, 3 May 2012
Thursday, 22 March 2012
Rig character (Sid from Ice Age)
I wanted to use Sid as a model because he has quite a range in mopvement and posture,plus i wanted a challenge. After watching Jon's tutorials i immeidately looked into the rigging process. I found the postioning of the hips and legs more difficult (mainly because there is so many elements to them).
Bowling ball
After exhausting attempts to render, i have finally got my bowling ball exercise up. I found this excerise easier than the original ball bouncem due to understanding more about the tools we use on Softimage. I did happen to fall fowl of adding too many frames (especially in the mini bounce the bowling ball has) but due to the sheer weight of a bowling ball, the bounce was only slight.
Friday, 16 March 2012
Friday, 24 February 2012
Flubber Ball Bounce Sequence 2
Another ball sequence, i tweaked the impact part and gave the ball a more convincing launch. It still has a rubber look to it but overall i prefer this, I want to try and add a greater height to it.
Flubber Ball Bounce Sequence
This is my first proper ball bounce sequence (which im proud of). First things first., i feel the ball's impact to the ground is too squashed so i may have to go back and ease up on the stretch. Secondly, i feel like the ball has a heavy bottom, meaning the top half of the ball acts like jelly whilst the bottom half acts more like stone (particularly in the drop). But when played back, the ball's character has a cartoon look to it (which i like) but i don't want this to domineer the fact that we are focusing on the actual bounce.
Thursday, 23 February 2012
Computer Generated Ball Bounce 2
The main ppoint of this sequence for me is to show when the ball shifts in shape at the peek of coming back down from it's bounce. For this i caputred one frame then (most probably by mistake, but worked) i doubled pressed again after a few frames.
Computer Generated Ball Bounce
Another ball bounce practice, the begining is a bit blocked, but the final bounce is what i want.
Tuesday, 21 February 2012
Computer generated ball bounce rough 2
I made the ball linger more in the air, then stretch as it flies down to repeat bounce.
Computer generated ball bounce rough animatic
We were told that a good way to understand what you want your character (in this case, a ball) to do; is to have a storyboard/animatic so the essential key frames are understood and can be put into the computer. I used Adobe Flash for this so i can see what i want the ball to move like, and give it a "cute" persona. I feel the ball in this animatic is too squashed, i need to give it mass, so i shall experiment more with the weight of the ball and there needs to be more of sudden drop due to its weight controlling its bounce.
Friday, 17 February 2012
First blocked Ball Bounce
Blocked ball bounce, with only the wire mesh. I am blocking the bounce (even though too fast), so i know roughly how to get the ball to bounce
Thursday, 16 February 2012
Ball roll- rough try
This is just a first glimpse at the ball roll sequence,i unfortuantely made a mess with the software hence it looking incomplete but i want to further experiment with the software. Once the offical rolling sequence is complete, i can then 'try' and create a more ellaborate sequence.
Croquet first try
So, my first try at Autodesk Software- my golly! After understanding the vitual short cuts S, X, C and V ( basically to move, zoom, rotate and change in size). I found this exercise hard, mainly due to never using the 3-D software.
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